How do we create a simple and accessible Web VR experiment to showcase co-presence in VR?
The Google Creative Lab recently launched a Web VR experiments platform to allow developers to create immersive experiences on the Web. The platform was launched with 8 simple experiments that showcased the various capabilities of Web VR on Chrome. The Musical Forest was built to showcase spacial audio and co-presence.
Web VR had recently launched, and the Google Creative Lab was going to create a Web VR experiments platform to get developers thinking and making things for Web VR. The platform was to launch with 8 simple experiments that showcased a different capability of Web VR on Chrome. The Musical Forest was to showcase co-presence and spacial audio.
Create a virtual music environment that allows users to create music together in VR.
Cross Platform Challenges_
One of the early challenges we faced was to design an experience that functions appropriately across all VR devices and browsers given their limitations. In the early concept phase we decided to embrace each of the devices limitations, and came up with a set of assigned roles for each.
Vive & Oculus _
Super users, allowing them to create notes, play notes, and spectate.
Daydream and Gear VR _
Play notes and spectate.
Cardboard + Others _
Able to spectate (similar to audience members at a concert.)
Early Music Logic _
It was essential to figure out the musical system early on. Because not all users have prior knowledge of music theory, I chose complementary scales of C major and A minor so that the music sounded harmonious, regardless of your education level.
The Musical ForestProject type
Access MarsWeb VR
Google StuffProject type
ML First YearbookPrint Design
ADC Titles3D Design